Tag Archives: AIE

Intensive Unreal cert III training at AIE

This week I’ve had the pleasure of running an intensive cert III and VCE VET IDM training for our Vet in Schools teachers at AIE’s Melbourne Campus; we are moving from the Unity3D engine to Unreal Engine 4.

Witness the learning taking place below, You can see the link on AIE’s page here

I don't even remember this being taken!

I don’t even remember this being taken! That’s me showcasing the AIE logo.

The biggest thing I found during this week was the amazing array of character Ideas the teachers had; I’ll be taking a second look at how the curriculum is structured around the character importing process to make it more flexible.

This is the first time I’ve had a chance to sit down with a large group and teach the brand new curriculum I have been developing over the last 6 months or so.

The class numbered around 20 odd with various experience levels, everything from never having touched a 3D package (Maya) or a game engine to having used Maya and Unity for a couple of years; balancing this experience range proved to be a challenge in itself.

The course design and content was received as well as I could hoped for. With everyone enjoying themselves, I’ve got some solid notes on tweaks for specific areas of the course.

In addition to the valuable feedback about the course I’ve added some notes to my own teaching style for dealing with bigger classes.


Talks given – Digital Learning and Teaching Victoria

This past weekend I had the pleasure of giving three talks at the Digital Learning and Teaching Victoria (DLTV) conference on behalf of The Academy of Interactive Entertainment.

Conference Program Overview _ Digital Learning and Teaching Victoria

The conference theme was”Creating new connections”.

The talks were fun. Both to put together and take part in.

I prepared three distinct talks, below is a brief overview.

A fresh look at VCE VET IDM

This was an in depth look at a curriculum currently in the works for the Victorian scored assessed VCE VET IDM course.

With a focus on:

  • My process for developing a course
  • Meeting the goals of both secondary schools, students and AIE
  • How the coursework is designed to engage students in new ways
  • Christina covered UOC integration

Fresh look at vce vet idm

Interactive presentation for students:

Shawn Marinakis, Christina Lee and myself gave two interactive game presentations to high school and primary school aged students.

I put together the interactive tower defense game using the Unreal Engine 4. Assets/level’s are from Epic Games combined with my Blueprint Scripting assets to create the interactive portion of the presentation.

This was fun to create, we had the goal in mind that students could come up and play with the settings, which worked out well.

Starting with an imbalanced tower clearly shows game imbalance

Starting with an imbalanced tower clearly shows game imbalance

Custom Tower defense interactive game

This level from the UE4 market place was a fantastic example of a finished level

UE4 tower settings

Example of settings students could change


DLTV Conference - crowd snapshot

Creating 3D content is for everyone!

 Interactive presentation for teachers:

Stepping away from the fun side of tweaking pre-made settings Christina and I were able to dig a little deeper into how the unreal engine and other industry standard technology can engage students to excel in so much more than just making games.

Exploring this technology with a range of secondary teachers was a fantastic chance to see how other people perceive technology how may not be aware or used to it. This is a topic i’d like to explore at a later time.

Students that have a chance to work with this technology are exposed to the requirement to develop key skills such as:

  • Problem solving
  • Design
  • Critical thinking
  • Planning

By implementing these skills students get to create a fully playable game, it’s pretty cool and beneficial to the students in all walks of life.

Class blueprints for the tower defense game

Class blueprints for the tower defense game

Thank you to all the organisers of the event and I look forward to the next one!

Shawn Marinakis the Communications Coordinator for AIE Melbourne.

Christina Lee is the VETiS coordinator for AIE Melbourne.

Minecrafting the Dome

During 2013 the State Library of Victoria was celebrating the 100th Centenary of it’s famous Dome building.

While the library had plenty of different celebrations of the historic event Hamish Curry then of the State Library was after a way to do something fun and engaging involving both a younger audience and technology.

Previously Hamish and I had run Minecraft based holiday courses at the State Library that were pretty popular, often filling up within a day of becoming available.


Everything looks so peaceful


Welcome to hell

With the knowledge the success of these holiday courses Hamish knew how popular Minecraft was and how perfectly recreating the Dome inside Minecraft would engage a young audience.

Organising the event was a collaboration between three parties headed by myself. The third party was Vitta – Victorian Information Technology Teachers Association (now DLTV). Vitta helped us to spread the word of the event to schools across Victoria.

Mincrafting the dome – Application

Custom server – we needed to build a specific machine to run the server and bring that to the library, for this Peter Smee (Then Sys admin at AIE Melbourne campus) was invaluable

So what did we actually do?

We all learnt about the dome:

Hamish instills knowledge

Hamish instills knowledge

We posed in the dome:

IMG_5795 IMG_5799

And we made the Dome in Minecraft:

IMG_5851 2013-08-10_15.14.29



We sang:

And finally we finished with an amazing result:


While i’m pretty Minecrafted out, running these kind of events is always fun.

after all the hard work

Working with these guys was fantastic, they got so much done and the final result is amazing.

I mean I’ve spent some solid hours teaching a holiday course on how to make awesome stuff, such as how to make Batmobiles and race them, who doesn’t love Batmobiles?

Bot mobiles rock

Bot mobiles rock, the teapot less so