Category Archives: VFX and Compositing

Stargate Kawoosh – Draft one

Back in the helm, so this is the Kawoosh effect from Stargate.

I might be a little late on the bandwagon for this but who doesn’t love the kawoosh?

There are a few ways to go about this one, by far the easiest to start with is this short and sweet method in 3DS max, link here

huh seems the original video has been taken down over a year later… well it was great trust me. Maybe I’ll re-create it.

 

First draft here

Time willing I’ll finish this one of with some live action.

 

Other methods worth looking into are

  • Particles (headache)
  • Blendsapes in Mudbox and maya – would work nicely

I’m looking to do a new shot each week, time is of the essence though so

Enjoy!

 

Bugs are fun – windows permission error

Recently I rebuilt my computer with an SSD – do it they are fantastic.

Everything was bliss until it came time to render a project out of Nuke, It kept failing a few frames in.

“ok” I thought, it’s most likely a bug with the spanking new nuke 7 – downloaded and installed the latest build – no love.

I actually put this issue aside for a few weeks, but upon installing Unity 4 I hit the very same error when setting up a project.

No way I thought, this error is something else.

Solution: windows security can sometimes be abit vigorous.

For every drive:

Go to Computer select drive>properties>security tab

check under system and admin (maybe users) – if it doesn’t have it assign “full control” to that account – apply and restart.

Note: be careful in here, as with all things system related.

Fixed it for me, good luck!

Acmi advert

Another project down!

I kept this one short and sweet, focusing on the technique for the “flying paint”

This was achieved in the end by utalising Nuke’s 3D space and bringing in data from Maya and 3D coat to set the scene. A simple roto on the material in nuke for the masking of the paint and boom, effect in place!

The sky was also mapped in using Nuke 3D enviroment to lock it nicely onto the camera move.

 

Escort Cinematic

It’s done!

Well my parts anyways, the other full CGI elements are in the render que but I’ll share my parts early.

I might do a break down for some of the shots in this soon as well.

 

 

Big thanks to Steph K for acting in this one for me, awesome job.

ACMI advert Start

ACMI – Australian centre for the moving image, I’ve been looking forward to doing this project for a few reasons:

 

  • Different style of effects
  • Tighten my workflow with 3D assets between Nuke and Maya

 

I got to excited by this to post about it properly before starting, I’m actually nearing completion as of now (renders waiting patiently in back burner)

 

I’ve already enjoyed testing things, The biggest is a slight camera aperture mis-match between Maya and Nuke. Pretty sure I’ve got the cause nailed down – I’ll test it more later on. I’ve focused things on creating assets in Maya and rendering parts of it out in Nuke where it makes sense, mostly with an animated “paint” trail that flies through the air.

 

Nuke scripting – let’s get ordely random

#update – here is an example of the script in effect

http://www.youtube.com/watch?v=7XP9rzx1ZTo

 

I needed a function for my upcoming Escort cinematic in Nuke, it didn’t exist out of the box (not that I found anyway).

I needed to be able to create a dynamic random character output from the text node (yay for broken robot HUD’s):

  • Random numbers/integers
  • Random characters
  • The ability to disable these at a given time/frame
  • the ability to choose how many values to display (avoid repeating the statement repeatedly)
I’ve got a background in programming (semester at UTAS) but haven’t delved into python to often, my love affair with nuke might change this.
I got my code working and now for the next step… getting nuke to load this automatically so I need not worry about pasting it in through the script editor. Easy? well yes and no, I have trouble with all the tutorial material being for Macs, but I digress.

So I’ve modified/created my init.py file (relax not the main one… the user one)

After breaking down a little I caved and watched the intro to external .py scripts here And pow, new functionality added!

 

I’m loving the ability to code straight into nuke, the amount of functionality is staggering and I am excited by the things I want to do, yeah this code is pretty simple but I get exactly the control I wanted out of it.

If I get round to doing tutorials (max/maya/nuke) I’ll definitely include a scripting component.

#sorry for the formatting being butchered.

 

import nuke
#####
#startFrame = frame to lock number
#staticInt = number to show after start frame
#digitsAmountStartdigitsAmountEnd = define the range of digits to show, allows
#big number to be shown easily
def randIntLimit(startFrame, staticInt, digitsAmountStart, digitsAmountEnd):
import random
randint = “0”
if startFrame > nuke.frame():
for i in range(digitsAmountStart, digitsAmountEnd):
randint += str(random.randrange(0,10))
else:
randint = staticInt
return randint

def randCharLimit(startFrame, staticChar, digitsAmountStart, digitsAmountEnd):
import random
ch = “”
if startFrame > nuke.frame():
for i in range(digitsAmountStart, digitsAmountEnd):
rand = random.randint(0,35)
if rand < 10:
ch += str(rand)
ch += chr(rand + 55)
else:
ch = staticChar

return ch

 

 

Escort cinematic – start project

I am pretty excited about this project not only because it stars my close friend Steph K (get excited for her upcoming website)  but because I get to combine 3d and live footage, something I’m really enjoying the process of.

 

This project consists of

  • Live action elements – nuke
  • 3D elements – maya
  • 2D elements – controlled in nuke
Software being used (so far)
  • Maya
  • Nuke
  • adobe photoshop
  • 3D coat
  • adobe premiere
  • Mudbox

 

Shooting was done at the AIE Melbourne campus and Steph looked amazing as she always does.

 

Steph K – looking great

 

The cool thing about using Steph as my “Lux” character is that Steph is working on the escort game where she designed and modelled the main character “Lux”.

And now she can really personify that character!

 

 

I am hopeless at putting together costumes, thankfully Steph and Jonathan are brilliant at it

 

And a taster of the 3D that’s going in, game asset and current version of high poly version.

High poly versions done by me, based from game mesh – attributed to the Escort game team.

Epsilon rig done by Vitali

 

Meet epsilon, he fixes generators

This is the generator that epsilon fixes.

Whats news – 31st Oct

Busy week, I’ll be posting proper project updates later this week with lovely pictures and such

  • Game masters finished
  • Escort Cinematic is well under way
  • I found out about an amazing looking game really, check it out.
  • Disney bought Lucas Arts – I’m excited and scared about this but we all love Disney right?

 

What is escort and why am I doing a cinematic? Well it’s not just me, like all great things it takes a great team to make most cool things.

Introducing “Lux”

Jonathan and “Lux”

V Short

So Acmi VSO’s and volunteers where invited to create a short film which will be shown in acmi’s cinema on the 28th Oct, the last day of game masters!

 

I’ll post the final video after the premiere, choc full of lovely cheesy effects!

In the meantime here are some work in progress shots. Finished this just before the website rebuild, so all updates are condensed into one gallery.

Filming was done in the Acmi studio 2, starring Anita Sanderson one of our lovely security personal.

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