Monthly Archives: October 2014

Intensive Unreal cert III training at AIE

This week I’ve had the pleasure of running an intensive cert III and VCE VET IDM training for our Vet in Schools teachers at AIE’s Melbourne Campus; we are moving from the Unity3D engine to Unreal Engine 4.

Witness the learning taking place below, You can see the link on AIE’s page here

I don't even remember this being taken!

I don’t even remember this being taken! That’s me showcasing the AIE logo.

The biggest thing I found during this week was the amazing array of character Ideas the teachers had; I’ll be taking a second look at how the curriculum is structured around the character importing process to make it more flexible.

This is the first time I’ve had a chance to sit down with a large group and teach the brand new curriculum I have been developing over the last 6 months or so.

The class numbered around 20 odd with various experience levels, everything from never having touched a 3D package (Maya) or a game engine to having used Maya and Unity for a couple of years; balancing this experience range proved to be a challenge in itself.

The course design and content was received as well as I could hoped for. With everyone enjoying themselves, I’ve got some solid notes on tweaks for specific areas of the course.

In addition to the valuable feedback about the course I’ve added some notes to my own teaching style for dealing with bigger classes.